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Food & Beverage INDUSTRY CASE STUDY

THE FAN ENGAGEMENT REVOLUTION

The Ludic Loop. Gamifying consumption to capture zero-party data. McDonald's drives 1.3B entries, Heineken sees 260% sales lift.

260%
Sales Lift (Heineken)
97%
Data Capture (Coke)
1.3B
Entries (McDonald's)
19.5%
Freq. Lift (Burger King)

The Attention Recession

10%
Static Ad Recall
73%
Gamified Recall
The Problem

Ad Fatigue is
Real.

Consumers engage with 13 hours of media daily, yet 61% say repeating ads makes them less likely to buy. You are paying to annoy your customers.

Why It Happens

The Passive Trap.

Privacy Shifts

96% of iOS users opted out of tracking. Third-party data is dead. You need Zero-Party data.

Loyalty Fatigue

81% join, but only 33% stay active. Points systems alone are boring; they lack the dopamine of a 'win'.

The Gaming Shift

Gen Z spends 12.2 hours/week gaming. They ignore passive TV spots but obsess over interactive challenges.

Rising Costs

Digital CPCs jumped ~10% YoY in 2024. Buying attention is getting more expensive while effectiveness drops.

The Payoff

Why This Wins

+19%

Purchase Frequency

Burger King’s game users made purchases 19.5% more often. Games create habit loops.

1.3B

Massive Reach

McDonald’s “Trick Treat Win” generated 1.3 billion entries. No static ad campaign compares.

94%

Ad Completion

7-Eleven saw 94.8% video completion rates inside games vs 85% industry norm.

Success Stories

Gamifying
The Giants.

See how the leaders are pivoting to play.

01

Taco Bell

Coin Drop Nostalgia

02

Heineken

eKoin Loyalty (+260% Sales)

03

Burger King

Thirst for Speed (+19.5% Freq)

The Audit

Targeting via Cookies

Targeting via Games

Inferred (Low Accuracy)
Self-Reported (High Accuracy)
Blocked by Apple/Google
1st-Party (Privacy Safe)
10% (Passive)
73% (Active Participation)
Transaction-Based
Emotion/Dopamine-Based
The Proposal

Enter The Ludic Loop.

01

Build A Brand Game

Don’t just sell. Entertain. Create a branded micro-game that users actually want to play.

02

Zero-Party Data

Stop guessing. Game mechanics allow users to tell you exactly what they want in exchange for rewards.

03

Virtual-to-Physical

Unlock physical items through digital achievements. Drive foot traffic with “scan-to-win” packaging.

We can help you
turn customers into super-fans.

© 2025 CHOPSTICK STUDIOS. MADE WITH LOVE & CODE.